class TFGenOverFX extends Emitter;

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseDirectionAs=PTDU_Right
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=81,R=176))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=225,R=235))
         FadeOutStartTime=0.400000
         FadeInEndTime=0.400000
         MaxParticles=15
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=128.000000,Max=192.000000)
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         StartSizeRange=(X=(Min=20.000000,Max=30.000000),Y=(Min=15.000000,Max=20.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=0.800000)
         StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(0)=SpriteEmitter'taskforces.TFGenOverFX.SpriteEmitter0'

     AutoDestroy=True
     bNoDelete=False
     bNetTemporary=True
     RemoteRole=ROLE_DumbProxy
     Style=STY_Masked
     bDirectional=True
}
